Just had a random late-night 3 hour session of Medieval II
>_> <_<
I couldn't be bothered to go with the "lul defeat a nation to unlawk it!" approach, so I hack-unlocked every nation
I decided to play as the Moors this time around. I had a pretty slow start, but Spain pushed first and I pushed back... meanwhile, I sneakily sent every merchant I had to the crazy trade resources near Timbuktu and ended up with >1300 florins per turn from that. I also sent up a raiding party from Algiers and took Sardinia and Corsica, which were still Rebel-held settlements at the time. The conflict with Sicily was inevitable, but I had hoped it wouldn't have been quite so soon--constant back-and-forth skirmishes resulted around Algiers after that, with occasional attempts to steal away my Italian islands. NAY, I SAY.
Back to the Iberian front: With most of Hispania "proper" taken, Spain is left with two cities in western France and its capital at Leon. Being a Muslim nation, I had earlier called a Jihad. I used those holy troops as bulk arrow fodder. The axe-wielding Gihazi (spl?) aren't half bad, either. At this point, Spain (and, just in time to try to make a dent in history, its socially inept friend Portugal) started to produce a lot of Mailled Knights. However, my heavy camel cavalry had the advantage:
horses flip out at the sight of camels. It was delicious.
I started rolling in the florins at this point, so I solidified posiitions, installed religious institutions and Imams in Catholic provinces, and brought the majority of my troops into two main armies. The first, a fresh batch of troops, would head from Toledo and hit Lisbon, and the second, a battle-hardened group from the siege of Leon reinforced with fresh blood from Toledo, headed for the last vestiges of Spanish strength to the northeast. They had scattered armies throughout the region, and their lack of a solid standing army in France led to their downfall. To the West, the cries of Lisbon's patriots could be heard as the walls toppled to the ground. To the East, the last Spanish stronghold at Rennes fell to the King of the Moors.
So where is my campaign at the moment? Well, my rebuttal of the Reconquista and my middle-finger-waving at Sicily had made me some enemies, understandably. France had been wary of me up until this point, and immediately declared war upon Spain's fall. Typical: watch your competitor eat steel, and attack the mutual enemy after he's been weakened by months of battle. Also, while Sicily has failed so far in taking Algiers, their armies have grown larger. Unfortunately for them, Algiers has grown into a desert fortress that can support archers and more advanced cavalry. Unfortunately for me, those attempts seem to have been a distraction: three moderately sized Sicilian armies have landed on Sardinia. Additionally, a two-pronged invasion of Corsica has taken place, with two new contenders entering the fray: Milan and the Papal States. I have yet to contact Egypt, the other major Muslim player in this theatre, but I must keep them at arm's length. In the end, I must take Jerusalem. There are many turns left in this game, though, and the friendship would be welcome in this lonely Catholic world.
I am now the top nation in most categories (military, financial, population, etc.) and I am in the top 3 in all of them. My Iberian campaigns have left me a check to the tune of over 40,000 florins, with a profit of ~10,000 coming in every turn (after expenses). Money alone doesn't win wars... but it helps.
Primary goals for next time:
1) Secure French border. Attempt to obtain a peace agreement, as I do not wish for my military focus to remain in Western Europe.
2) Reach Egypt with a diplomat to secure trade agreements, map info trades, and a possible military alliance.
3) Drive Sicily from North Africa and secure the coast.
4) Drive the three Italian states out of Sardinia and Corsica. If they fall, I will lose a launching point into mainland Italy--an inevitable step in my path to a Domination victory.
Secondary goals:
1) Send an envoy to England. France isn't likely to sit on a peace treaty for very long (if I can obtain it at all), and the enemy of my enemy... you know. Still be wary: in the end, my Moorish empire is a Muslim one, and any good Catholic country will try to tame it eventually.
2) Establish trade routes with any countries I'm not at war with. Hungary, Byzantium, Egypt, England, and the Holy Roman Empire all come to mind.
3) Secure Timbuktu as a safe haven for the ruling Moorish family. Let's face it: computer personalities never know how to find the most isolated place on the map, and the trade resources nearby necessitate an eventual military presence to establish permanent control over the region.
...
I should go to bed
