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Re: UnHuman: Danse Necrosis
Posted: Wed Apr 02, 2014 1:29 pm
by ccgr
ooh I have to enable it since I made this new sub forum, sorry!
Re: UnHuman: Danse Necrosis
Posted: Wed Apr 02, 2014 5:30 pm
by Orodrist
((I'ma try that roll again))
[dice]0[/dice]
Re: UnHuman: Danse Necrosis
Posted: Wed Apr 02, 2014 6:20 pm
by ArchAngel
The one armed zombie's attention is now turned towards the fighing man. It's one arm reaches out but is pushed away.
Conner shifts himself and finds that he is not pinned, but he is wedged in pretty well. He can risk trying to force himself out, but he's not sure how much distracting noise that might make.
((If you want to go ahead with it, roll a d20+DEX.))
((Good roll, Oro! Also, do you currently keep bits of a knife in your steel toe boot?))
Eyes darting around a room, he catches a flash of an airport ID and key fob on the buried man as he twists to get more flesh from the shorter man's leg. The torn navy blue shirt becomes plainer to see: a uniform. This man is a security officer. What's more, you catch a glimpse a holster and a radio. The body twists again, hiding it all again, but you know what you saw.
Your attention quickly turns as you notice a new figure standing to your right. It was Luke. He supposedly boarded an earlier flight, but here he is.
Luke:
Re: UnHuman: Danse Necrosis
Posted: Thu Apr 03, 2014 1:24 am
by LAC
Luke ran to the terminal and stopped when he saw the horrific sight that lay before him. This wing of the airport was totally decimated Crud He thought.
He quickly scanned the room, seeing Conner pinned under some rubble and ran over to see if he could help. As he ran over, he saw what looked like a one armed man.
Oh no this better not be what it looks like, he thought, then his worst fears were confirmed when he saw a security guard biting into a civilian
((is that ok?))
((and I'm guessing we need to keep the language G-rated?))
Re: UnHuman: Danse Necrosis
Posted: Thu Apr 03, 2014 3:11 am
by Orodrist
((My boots cut for a
necker (sans handles). I have the knife that goes in it off doing more useful things at the moment. I'll wait to attack til you give me the dice numbers.))
Stephen lights a cigarette and smiles as he sees the holster. He sees Luke already off helping Conner, so his decision almost makes itself as he readies himself.
Re: UnHuman: Danse Necrosis
Posted: Thu Apr 03, 2014 8:21 am
by Chozon1
Thankfully, Conner was not alone in his escape attempt. As Luke charged through the rubble, he realized he'd never been so happy to have someone miss their flight before. If I get out of this, I'm going on a diet, Conner thought to himself, then realized that he'd been reduced to cliches in his distress. He braced himself to shove through the gap, then thought better of it and decided to wait a few seconds longer for help. He'd seen too many movies where the fat guy got trapped and became a smudge on the floor because of panic.
((When you sad d20+Dex, is that the DEX stat, or the modifier?))
Re: UnHuman: Danse Necrosis
Posted: Thu Apr 03, 2014 4:38 pm
by ArchAngel
((Sorry for not clarifying, for rolls, we use the Dex Mod. Good question.
Likewise, LAC, if you want to help Conner out, please make a d20+STR roll.
And yes, you're doing just great. Language should probably just be PG. I mean, Zombies aren't usually PG, but besides that. Normal board rules apply here. I guess just look at it that way.))
The short man falls limp as the buried man continues to dig into his flesh, now up his side. The older woman has now passed out from lack of blood and the taller man is crawling away, his breathing in short bursts in attempt to try to manage the pain.
The bald man goes for another swing, trying to take down the deranged cannibal he sees before him. The body shot sounds like it cracked a rib, but the one armed man takes little notice.
Re: UnHuman: Danse Necrosis
Posted: Thu Apr 03, 2014 4:55 pm
by LAC
Luke gets over to Connor and sees he is wedged in there pretty good
Connor ill try to lift the rubble and you try to get out Ok? on 3 Luke says
((^^^that's for if connor wants to try the plan))
((STR mod right?))
Re: UnHuman: Danse Necrosis
Posted: Thu Apr 03, 2014 5:03 pm
by ArchAngel
((You got the mod right, but do you think you can use the dice tags?
The quick-use button for it is right above the text box, and all you need to do is right in 1d20+1 inside of it.))
Re: UnHuman: Danse Necrosis
Posted: Thu Apr 03, 2014 8:02 pm
by ArcticFox
Seeing Luke struggling to help Connor out of his predicament, Chris rushes over to lend his own strength to the party.
[dice]0[/dice]
Re: UnHuman: Danse Necrosis
Posted: Thu Apr 03, 2014 9:55 pm
by Orodrist
Stephen rushes off towards the buried security officer. The short man's a liability at this point, nothing more. Acceptable losses, he thinks grimly as he readies for a swing
Roll for initiative:
[dice]0[/dice]
Attack:
[dice]1[/dice]
Damage:
[dice]2[/dice]
Re: UnHuman: Danse Necrosis
Posted: Thu Apr 03, 2014 10:35 pm
by ArchAngel
((Now that's a roll!))
As Stephen moves in towards the buried officer, the bald man fighting the one armed man yells out,
"Hey, come on! A little help here?!?"
Stephen is not dissuaded from his task. He grabs the hair of the buried individual and it out to get a clear shot. He rests over a flat slab of concrete and swings down with his rubble in smooth, chained and confident movement.
The pop of the skull and the crash of the rubble through the head unto the rock reverberated through the hall. What was once the head was now nothing but a crater of blood, bone, and stringy green and pink brain. The whole body went limp and was easily pulled out.
EDIT:
As Stephen is busy dispatching the buried biter, the bald man took one more fateful swing at the zombie's head. He solid one in the face, breaking the nose, leaving it dangling by a bit of skin, but he opened himself. The zombie arms wrapped around him and as his arms were sprawled out, couldn't push it away before the face close in around his throat and tore into it. His screams were interrupted by the gurgling of his blood.
Re: UnHuman: Danse Necrosis
Posted: Thu Apr 03, 2014 11:21 pm
by Orodrist
((I was aimin to hit the guy who was being eaten. Guess I'll take the kill though lol))
Stephen moves quickly to strip the officer of his duty belt and key card, strapping it around his waist. He draws the pistol and checks the magazine and chamber.
((I can't get any info on airport cops' sidearms. Given that Glocks are fairly standard, call it that?))
Re: UnHuman: Danse Necrosis
Posted: Fri Apr 04, 2014 12:07 am
by ArchAngel
((Yeah, sure. I know some of you might be disappointed, but I'm not going to get super in depth on the guns. The major differences would be type of weapon (pistol vs. revolver vs. rifle vs. shotgun, etc) and ammo, and even loose on that. Outside of the details I give, you can elaborate on the items you equipped. ))
You inspect the pistol. 10 rounds in mag, 1 in chamber. 9mm. You found no extra mags on the dead cop.
((Go ahead and add this to your inventory, including ammo count and type.
Damage is d8, critical is x3, range is 40 ft))
Re: UnHuman: Danse Necrosis
Posted: Fri Apr 04, 2014 12:30 am
by JOJ650s
Jack was running toward the bald man, but was to late. Upset at not being able to save him, Jack intended to finish what the bald man started, besides the one armed man may go after Conner and the others helping him.
So Jack called out to the one armed man to get his attention, as Jack wanted to avoid fighting the monster near it's victims. "I wonder... if he were to fall on his back... would he be smart enough to stand back up, rolled on his stomach to craw, or will he just flail in place." Jack thought to himself as he prepared to use a front kick to knock the one armed man down on his back, "Regardless this should give me enough time to grab some rubble and land a final blow to the head."
((So I roll a 1d20 -4, plus my STR correct?))