Re: Metroid for Wii
Posted: Tue Nov 06, 2012 6:42 pm
I did; that's why I'm asking.
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First off, really, try to reply in a more respectful tone. Responses such as this are becoming more common from you. Take a deep breath, and reply in a polite manner. Your post was a little confusing, and hopefully I can clarify a bit.DeadManReedeemed wrote:READ THE QUOTE.Nate DaZombie wrote:...what is this in reply to?DeadManReedeemed wrote:I think it has. When you roll into a ball, you move through pipes. It's like Sonic Generations where it switches between 2D and 3D.
It's fine, it's just that you quoted Chozen and added some comparisons that didn't make sense. Listen, I love the Metroid series, but the main series and Prime are practically two entities. Both are fantastic and have some of the same elements, but it's not as cut and dry as Sonic's evolution (or devolution, depending on how you view the series).DeadManReedeemed wrote:Sorry for the rude posts, everyone. Sorry, Nate.
Amigo, you ever play the OG Super Metroid? The 2D viewpoint has very little to do with it. It's the feel, the atmosphere. The giant world that leaves you lost. The frightening aloneness of it all. There's some special magic that Super Metroid has and the rest have not. Prime is a wonderful game; it just didn't capture the entire flavor of Super Metroid, let alone Metroid.DeadManReedeemed wrote:I think it has. When you roll into a ball, you move through pipes. It's like Sonic Generations where it switches between 2D and 3D.
Just wait, that gameplay mechanic will go away. I promise.Truthseeker wrote:
I'm in the middle of playing Metroid Prime 2. I really don't like the dark world mechanic because the constantly draining health discourages exploration, which is very wrong for a Metroid game. I do think the puzzles and bosses are improved over the first game, though. I just beat Boost Guardian . . . vicious fight, that one.
One of my favorite bosses in that game, too. Up until then, most of the boss battles consisted of dashing from recharge point to recharge point and taking potshots at the weak spots. At the Boost Ball Guardian? No safety zones for healing and no way out. It added an intensity to that fight that not only upped the difficulty, but made the fight an absolute blast to play!Pheonix wrote:Just wait, that gameplay mechanic will go away. I promise.Truthseeker wrote:
I'm in the middle of playing Metroid Prime 2. I really don't like the dark world mechanic because the constantly draining health discourages exploration, which is very wrong for a Metroid game. I do think the puzzles and bosses are improved over the first game, though. I just beat Boost Guardian . . . vicious fight, that one.
And yeah, the boost guardian is one of the hardest boss battles in the game.
The Grapple Guardian is pretty great too but really annoying to get to. One of the most confusing backtracking parts in the entire game.Sstavix wrote:One of my favorite bosses in that game, too. Up until then, most of the boss battles consisted of dashing from recharge point to recharge point and taking potshots at the weak spots. At the Boost Ball Guardian? No safety zones for healing and no way out. It added an intensity to that fight that not only upped the difficulty, but made the fight an absolute blast to play!Pheonix wrote:Just wait, that gameplay mechanic will go away. I promise.Truthseeker wrote:
I'm in the middle of playing Metroid Prime 2. I really don't like the dark world mechanic because the constantly draining health discourages exploration, which is very wrong for a Metroid game. I do think the puzzles and bosses are improved over the first game, though. I just beat Boost Guardian . . . vicious fight, that one.
And yeah, the boost guardian is one of the hardest boss battles in the game.![]()
Least favorite boss from that game (so far - I haven't finished it yet, either) - Spider Ball. More frustration than fun. And I've heard that it was actually easier in the Wii version than the Gamecube original. Ugh.