TaVRn’s Takedown Opens VR Playtest Today – A Comedic Spin on Beat ’Em Ups

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TAVRN’S TAKEDOWN: WHEN FANTASY GOES OFF THE RAILS IN VR!

VR Studio LDLC’s new Beat ’Em Up brings the drunken chaos of the Naheulbeuk universe to Steam Playtest!

Lyon, France, October 27, 2025 – VR Studio LDLC invites adventurers, brawlers, and daydreamers to step behind the bar and into TaVRn’s Takedown, a brand-new VR Beat ’Em Up set in the cult-favorite Naheulbeuk universe — now available for playtest on Steam!

From October 27 to November 30, players can unleash their inner hero (or drunkard) in a riotous adventure through Mliuej’s rowdiest taverns. Prepare to dodge flying chairs, block enchanted tankards, and smash through waves of magically intoxicated foes in a VR experience that’s equal parts fantasy and pure bar-fight madness.

Currently in development and aiming for a worldwide launch in early 2026 on Steam and Meta, this public playtest invites fans to help shape the game’s future — from combat balance to new features and content.

Watch the teaser and explore behind-the-scenes videos on the official TaVRn’s Takedown YouTube channel.

A VR BRAWLER THAT PULLS NO PUNCHES (OR CHAIRS)

In TaVRn’s Takedown, players find themselves in the infamous city of Mliuej, where every tavern hides new dangers, drunkards, and magical mayhem.

Between dodging fists, bottles, and bar stools, players must gear up, plan their strategy, and brace for brutal boss fights in chaotic, fully immersive VR combat. The goal? Clean up every tavern — one punch at a time.

GO BEHIND THE SCENES WITH THE MAKING OF TAVRN’S TAKEDOWN

Fans can now dive deeper into the creative process behind TaVRn’s Takedown with an exclusive Making-Of video, offering a closer look at how the development team brought this over-the-top fantasy brawler to life.

The featurette showcases the game’s unique blend of physical VR combat, humor, and handcrafted art direction, with insights from the creators, designers, and voice actors who shaped its chaotic tavern universe.

Watch the Making-Of here:


A CAST PACKED WITH FAN-FAVORITE VOICES

TaVRn’s Takedown features an impressive lineup of voice actors, bridging the worlds of anime, games, and fantasy entertainment:

Cécile Corbel (The Secret World of Arrietty) is Booza

Warm, witty, and radiant, Booza reigns over wine and celebration. She inspires courage through laughter and good ale, a divine mix of motherly care and tavern banter.

FallCosplay (Deerstalker Pictures) is Margaux

Once a humble winemaker, broken by pain and hard work. Booza blessed and healed her, turning her into her mortal voice. Now, Margaux guides heroes with the same passion she once poured into her wine.

Corin Nemec (Parker Lewis Can't Lose, Stargate SG-1) is Dark Lager

Crafter of enchanted miniatures and self-proclaimed genius, Dark Lager longs for peace… but fate won’t leave him be. Convinced he’s the hero of his own epic, he faces life with his magical dice, Can’Dice, his faithful sidekick and merciless judge.

Exclusive interviews with the game’s french voice cast are available online here.

THE FIRST-EVER VR ADVENTURE IN THE NAHEULBEUK UNIVERSE

Developed by VR Studio LDLC in partnership with John Lang, Artefacts Studio, Blanktone Studio, and Clair de Lune, TaVRn’s Takedown marks the first virtual reality game based on the Naheulbeuk franchise.

Created in 2001 by John Lang, Le Donjon de Naheulbeuk began as a satirical audio series poking fun at fantasy tropes before evolving into a full multimedia phenomenon — from comics and novels to video games and even Naheulband, a Celtic-metal group keeping the saga’s spirit alive through music and laughter.

FOLLOW THE CHAOS

Stay up to date on TaVRn’s Takedown via X (Twitter), Instagram, TikTok, YouTube, and the official website — and don’t forget to wishlist the game on Steam today!

About VR Studio LDLC

Launched in January 2020 and composed of around twenty team members, VR Studio LDLC is a human-scale subsidiary of the LDLC Group, France’s leading e-commerce company for IT and high-tech products. Specializing in virtual reality, the studio brings together a team of experts and industry veterans. They have developed seven VR games available in VR arcades and are also creating educational content and VR training programs — pushing the boundaries of reality by blending entertainment with serious gaming.