Surrealist Narrative Horror Puzzle Game CONCIERGE Revealed

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UNLOCK THE DOORS OF THE UNKNOWN

Surrealist Narrative Horror Puzzle Game CONCIERGE Revealed in Ominous New Trailer Ahead of Steam Release in September 2025

São Paulo, Brazil, June 18, 2025 – Enter a fragile realm between curiosity and anxiety. Brazilian studio KODINO Artes and Publisher Digital Tribe Games today unveiled CONCIERGE, a bleak, surrealist puzzle horror game where logic is fragile, memory is suspect, and you are never entirely sure what you are solving — or why. CONCIERGE is scheduled for release on Steam in September 2025.



ABOUT CONCIERGE

CONCIERGE is an atmospheric, genre-bending narrative puzzle game set within a desolate, snowbound hotel. Players awaken with no voice and no direction, greeted only by a cryptic concierge and an outdated camcorder — the Parasonik. What follows is a non-linear descent into fragmented realities, as players uncover lost guests, decipher impossible enigmas, and confront distorted echoes of artistic ambition, memory, and self-erasure.

Across six strange rooms and six surreal game worlds, players must solve puzzles that abandon convention, obey no tutorial, and speak only in riddles. Each encounter is a self-contained act — wildly different in tone, mechanics, and aesthetic — yet stitched together by a brooding narrative that builds to a singular final revelation.

KEY FEATURES

Maximalist Mystery – CONCIERGE’s cryptic design invites constant speculation, with every detail hiding potential secrets. It doesn’t guide. It dares.

Six Rooms, Six Guests, Six Realities – From VHS-soaked hide-and-seek to abstract platforming purgatories and somber personality quizzes, every level redefines the player’s relationship to play itself.

The Parasonik Camcorder – Your one true tool. Uncover phantoms, solve optical illusions, and capture slivers of reality hidden in static and shadow.

Bold and Unsettling Aesthetic – An idiosyncratic, darkly esoteric artistic vision steeped in subdued melancholy, viral lo-fi analog horror, and cinema of psychological decay.

It's All Up to You – Every mechanic must be learned intuitively. No one will hold your hand. Reach out beyond your comfort zone to find mastery and meaning in this confusing world of nebulous questions and flimsy answers.

A GAME ABOUT GAMES. A STORY ABOUT STORIES.

CONCIERGE doesn’t exist solely to entertain. It exists to haunt — to stick to your ribs like a story half-remembered, told by a stranger who knows too much about you. Following in the footsteps of cult classics like Yume Nikki, Who’s Lila? and Iron Lung, it joins a lineage of experimental indies that thrive on discomfort and discovery.

Wishlist CONCIERGE now on Steam to check in when the doors open this September.

For more information follow CONCIERGE on Mastodon, Bluesky, X and Youtube.

There’s a room waiting for you. But only if you are ready to see yourself in it

ABOUT DIGITAL TRIBE GAMES
Digital Tribe Games seeks to partner with creative, bold, hardworking, and innovative indie artists to bring compelling content and experiences to market. Our development partners span the globe, uniting diverse insight and perspectives within our “Digital Tribe” universe. We take great pride in our track record of working with Indies from developing countries to complete and successfully launch their games to global audiences.

About KODINO Artes
KODINO Artes is a two-person independent game studio based in Brazil, founded by developers and multimedia storytellers Yan Boente and Lucas Gerosa. CONCIERGE, their debut collaboration, is the culmination of years spent exploring the intersections of surrealistic suspense, non-linear storytelling, intuitive game mechanics and various cinematic concepts. Inspired by analog horror, outsider art, and the liminal landscapes of David Lynch and Andrei Tarkovski, the game reflects their commitment to building strange, intimate worlds that resist easy interpretation — where players must learn not just how to play, but how to perceive.

Together, Yan and Lucas craft experiences that live in the margins — of genres, of sanity, of reality — and invite players to join them in the discomfort of the unknown.