we don't really knowI guess, first question, do you know which of your friends will DM?
The magic of the Internet. Since the d20 rules are "open source," all you really need to have is access to the Web site, a set of dice and some imagination.Another advantage of 3.5, the players might be able to get away without getting the handbook, either, and just using http://www.d20srd.com" onclick="window.open(this.href);return false;
It would be possible... but it could be a bit tricky if you're all going to be playing the same characters in the same campaign world. For example, if your friend George runs Bucky the Barbarian, then there may be a treasure trove of barbarian-only items in the adventure that George runs....is there any way that we could like have someone else be the DM for each "game"?
Counting the GM, I wouldn't recommend a group smaller than four. While it is possible to game with a smaller party, options tend to be much more limited, and if combat-based, players will find their characters becoming overwhelmed more often than not. I'm not saying that it's impossible to play with smaller groups... just trickier. In general, I find that four to six players tend to be good for a group (that doesn't count the GM).and about how many players would you recommend for a game? (for at home)
What's really disappointing to me about this is that the anti-D&D hysteria peaked in the '80s, and here we are 30-odd years later and the remnants persist.Sorry to hear that some of your friends can't play. Some people have preconceptions on what D&D is like and it's hard from them to see it otherwise.
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