Krytae wrote:Super Mario Bros. 3
Chrono Trigger
Super Mario 64
Those come to mind for increasing the standard.
I will add two more to that.
Legend of Zelda (one of the first games to use save instead of passwords, as far as I know.)
Final Fantasy Tactics
Wolfenstein (Invented the first person shooter)
Metal Gear (the MSX one, it practically invented the stealth genre)
Phantasy Star III - It offered a genuinely great rpg experience for sega players everywhere, the game was often never played the same twice, and it had multiple endings. The enemies were challenging and the experience fun.
Fallout New Vegas - Because it really showed what could be truly be utilized with Oblivion's engine. It also had multiple endings and the experience was also always different with each time you've played it.
Elder Scrolls V : Skyrim - Even if the mapping and travel routes weren't as properly designed as they should have been, the game's engine is something I consider to be revolutionary in persistance gaming. It offers the potential for random generated quests, and the graphics did look spectacular.
Once we have a good number, we can definetely go on and sort them out.
I am free, no matter what rules surround me. If I find them tolerable, I tolerate them; if I find them too obnoxious, I break them. I am free because I know that I alone am morally responsible for everything I do - Robert A Heinlein
The first Megaman (For being one of the first (Maybe the first) platformers that had you gain a power up after a boss, and you got to pick what stage to go to first.)
The first Final Fantasy (For putting turn-based RPGs on another level.)