Pretty much. It was fun for a few hours and then I couldn't take anymore.MASH MASH MASH MASH MASH.
X CIRCLE X SQUARE MASH MASH MASH MASH MASH.
/God of War series in a nutshell
Something about angry people, naked people, gigantic people, and bloody people shouting. What other aspects are there?Way to miss the deeper aspects of the story, Keero.
Perhaps for the first game.The problem, in my eyes, is that the depth of the story stands in harsh contrast to the repetitive button-mashy gameplay.
I like the story, but the formal narrative can be reduced to a little over ten minutes of exposition.
Eh, if my experience was simply God of War 1, I'd agree with you. But I'm looking at the series as a whole.@Kratos: u mad? y u mad tho?
Frankly, my dear Drew, I think you're overvaluing the merits of the story. Of course, I'm speaking solely for the first God of War. I believe you (habeeb it!) when you say that the later games are much better, but the first game... it's not the best thing since sliced bread. The themes you mention are certainly there, but they really do take a back seat to the "HOLY CRAP! LOOK AT THAT!" design of the game. The devs were their own worst enemy in this.
And, again speaking of the first game, the combat is hardly refined or creative. It's solid, but it's nothing more than Action 101 with Shenmue's quick-time events thrown in. Though, again, I believe that the second (and third) game definitely improve upon this.
Main series as a whole. I doubt that the PSP iterations, from what I've heard, would detract much if at all.Including the PSP iterations?
Yuh, I got u thar, pal.
Which is why I believe your statements (HABEEB IT!) to be true of the series as a whole.Eh, if my experience was simply God of War 1, I'd agree with you. But I'm looking at the series as a whole.
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