Thanks for the feedback.
I did not want to give too much information until people displayed interest and ability. Until that point, this thread would accomplish little more than generating interest in the game in general.
To be fair, you are the only person who conveyed both interest and ability. You did so in the sum total of two lines and so I didn't want to put too much time into it until I knew it might be worth putting that time in. Similar to how I guess you might feel right now about my endeavor. You don't know much of what you would need to know, so you want to know more to judge if you believe it worthy to invest that time in.
So, let me try to answer your question as best I can as a layman and you help me tweak that answer until it gives you what you are looking for.
I haven't used Roll20 except for a few times to familiarize myself with it. Assuming that Roll20 is the platform that requires the least effort to utilize and (due to Roll20's polularity) provides the greatest exposure to people whom Allies of Majesty would benefit, then there are specific things I would desire in order to be able to play my game. I will categorize them as Minimum and Awesome. Minimum is the minimum I would need to add a whole level of functionality and ease to the game. Awesome is something that would greatly enhance the experience if it were made possible, but is not an absolute need.
MINIMUM - Interactive Character sheet
The stats in my game differ significantly from many common games. In truth, my sheet is much simpler and differently organized.
I need a sheet that is organized to match my game and can be filled in by the player and updated as the character progresses.
AWESOME - Interactive Character sheet
Most Gameplay Attributes are derived mathematically from Basic Attributes. It would be great for those to be auto-calculated.
Many things a player will select about their character are from a list of possibilities to choose from. Since many of these options are finite, it would be great if the character could select from a list (dropdown possibly) and the pertinent information would then be inserted.
MINIMUM - Rolling 7D12 and seeing the results of each die
This is already present in Roll20!
AWESOME - Being able to translate the result into game terms
There are finite meanings to the results of the die rolls. Each 9-12 is a "Hit". Each 4-8 is a "Miss". Each 1-3 is a "Stop". A Stop cancels a Hit.
It gets a bit more complex when you include that each 12 counts as two Hits and each 1 cancels a 12.
SUPER DUPER AWESOME - Being able to adjust dice after being rolled
Each roll compares two competing factors and the character who possesses the superior factor gets to make adjustments to the dice after they are rolled.
Being able to adjust individual dice up or down after being rolled would truly make the game feel like it feels at a tabletop. This is the biggest way that using Roll20 feels like we are just "making due" with the platform we have available. This feature would be the difference between "Playing Allies on Roll20" and "using Roll20 to try to play Allies". Unfortunately, this is also the part that Nolan balked at the most during our video conference when I was asking him about ways to play my game using Roll20.
AWESOME currently, MINIMUM soon afterward - having a dedicated website
Having a dedicated website for the game would allow me to share the game without simply handing out PDF's of the rules and materials.
I am open to distributable information, but my concern is developing a community for the game.
Having to come to the website for the game source materials, but making the website super user friendly with hotlinks and dropdowns or whatever would, in my mind, encourage the development of such a community.
I would like to also have forums such as this for discussion and whatnot as another way to encourage community.
If I have interested parties to help, I will find a way to fund such a project.
Honestly, these are the biggest things holding the game back at this point. The other parts of playing the game can be done well enough with Roll20 and will get fairly smooth with a bit of practice.
-Getting a Custom Interactive Character sheet would be enough to get a few gaming sessions going and gather some Players.
-Once Players are gathered, maybe I will find some more skilled people who are more than just intrigued by the concept, but also have developed some attachment to or even passion for the game itself. Such a community could move the game beyond the point I am talking about above. The fact is that 15 years is slow progress as mostly one person with occasional help. It was great for letting God refine things over time and not rush into production. It was also great to allow technology to advance to the point where I can offer the game without needing physical production and distribution that would require me to charge a fair amount for others to enjoy it. Now that things are largely ready, I will need more people who share the vision to do anything substantial with the game. Especially now that I have 12 kids to invest in as a father and also the work needed to support such a family to also attend to. I am neither an island nor a miracle worker. Even if I had the knowledge and skills, I could not produce this game that I have invested so much into without the help of an inspired community of others.
Hope this helps.