My name is Jared. I just registered a few minutes ago. I looked around to see if there was another place that would be better to post this type of thread, but it looked like this would be the most applicable board.
A while back, I found a game on Steam called The Room. It was advertised as a short puzzle game and had a lot of positive reviews. It looked very interesting, so I added it to my wish list and, as is my usual practice, waited for it to go on sale.
Well, considering that it's late October, Steam decided to have a Halloween sale, particularly on horror type games. Aside from the fact that I don't celebrate Halloween, horror games aren't typically my style. (Specific details of my views on Halloween can be found in my blog post here
if you're curious- if not, details aren't necessary.) I mean, I don't mind some creepy stories every once in a while, depending on how they're told, but nothing extreme, gory, or demonic.
One of the games that was on sale was The Room. I was curious for a bit, but I didn't think much of it- several non-horror games were on sale. I bought TransPlan, which looks like a basic physics game, and Cities: Skyline, Ark: Survival Evolved, and various other non-horror games were on sale. I figured that The Room would fit into this category.
I've just played, I believe, two chapters of The Room (out of five). The puzzle itself is very fun, but...
There are notes that have been left behind from a character who left this box for me. The character leaving the notes is rather obviously participating in demonic practices. But the notes are ambiguous as to what my role is. That is to say, I'm not sure if my role in the story, i.e., solving the puzzle, is figuring out what happened to him, or if my character is supposed to be following the first character and doing the same things. When I turn a key, is it because I'm following a trail of bread crumbs, or is it because the first guy turned a key as one of the steps in the ritual?
Superstition is one of the things I struggle with. I have to force myself not to have good luck charms. Before I learned that I was taking superstition too seriously, and that it was affecting my life (particularly because I'm a Christian) I was about to get into horoscopes and numerology. I thank God that I never got into that stuff.
I do believe that demons are real, and powerful, and at work in the world today. That bit isn't just superstition. God is stronger than they are, but they're still not for messing around with in games.
I looked up this site to see if there was a review for the game already, but I couldn't find one. Ordinarily I'm very against spoilers, but in this case, I think I ought to make an exception and ask about the ending of the story, so that I can decide whether or not to continue playing.