Unexplored 2: The Wayfarer's Legacy revealed at PC Gaming Show – a big sequel to a small indie game

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Unexplored 2: The Wayfarer's Legacy revealed at PC Gaming Show – a big sequel to a small indie game

Postby IBJamon » Mon Jun 17, 2019 11:29 am

Unexplored 2: The Wayfarer's Legacy revealed at PC Gaming Show – a big sequel to a small indie game

Follow-up to Ludomotion's acclaimed roguelite revealed, Open Access campaign launches on Fig

E3 2019: 10 June, 2019 – New publisher Big Sugar (formerly Digital Uppercut) and indie developer Ludomotion are delighted to announce Unexplored 2: The Wayfarer's Legacy, a captivating roguelite action-RPG and sequel to the critically acclaimed Unexplored. Revealed during the PC Gaming Show at this year's E3, Unexplored 2 will build on the solid foundations of its predecessor to deliver a richer, more immersive, and even more expansive experience.

To coincide with the game's announcement, an Unexplored 2: The Wayfarer's Legacy Open Access campaign has launched on crowdfunding platform Fig, giving backers immediate access to a pre-alpha test demo, amongst other incentives. More details can be found at: https://www.fig.co/campaigns/unexplored-2

Unexplored 2: The Wayfarer's Legacy will launch on PC and consoles in 2020.
Unexplored 2: The Wayfarer's Legacy | E3 2019 Announcement Trailer


Steam: http://bit.ly/UnEx2Steam

Developed by the Amsterdam-based Ludomotion, Unexplored 2: The Wayfarer's Legacy represents a significant scaling-up across every facet of the original Unexplored.

Major changes in the evolution from Unexplored to Unexplored 2 include the sprawling outdoor setting of the sequel, which leaves behind the original's dungeon-based confines, and a dramatically different visual style that imbues the world with a wonderfully vibrant and magical sense of place.

Less immediately obvious, but absolutely fundamental to Unexplored 2, is the use once again of advanced content generation. Ludomotion has continued to refine and improve its revolutionary technology, which is now capable of even more impressive results across a range of systems, from world and level creation, to generated stories and puzzles.

"The first game is a dungeon crawler, but Unexplored 2 takes the adventure outside the dungeon," explains game director Joris Dormans. "You can travel across a whole continent of generated places. There are so many things to see and to do – so much to explore, so many challenges to overcome, so many stories to discover. Unexplored had hundreds of hours of content, but Unexplored 2 will be even bigger."

In the video below, Joris talks about the scope of the project, shares details about gameplay, and explains the motivation behind the Fig Open Access campaign:

Unexplored 2: The Wayfarer's Legacy | Developer Video

About the game

Unexplored 2: The Wayfarer's Legacy is a roguelite action-RPG and prodigious sequel to the critically acclaimed indie gem, Unexplored. Leave the Dungeon of Doom behind and venture into a vast, wondrous world as you embark on a heroic quest to destroy the mysterious Staff of Yendor.

Explore beautiful landscapes and discover hidden marvels. Encounter magical creatures and dangerous foes. Make brave choices and put your faith in good fortune. Featuring a unique legacy system, advanced procedural generation technology, and rich, generative storytelling, Unexplored 2: The Wayfarer's Legacy is an adventure like no other.

Key features

Legacy system: the actions of past heroes impact the fortunes of those that follow in their footsteps. Use your legacy wisely to give successive adventurers greater hopes of completing their quest
Permadeath in a persistent world: when a hero dies, they stay dead. But you can choose to return to the same world with a new adventurer, forearmed with knowledge of what lies ahead. Or, if you prefer, begin a new adventure in a completely uncharted world
Generative storytelling: there is no premeditated script in Unexplored 2. Every adventurer's ultimate goal may be the same – to destroy the Staff of Yendor – but every hero will have their own unique story of the events and encounters that happened along the way
Procedural generation: Ludomotion's proprietary technology generates content that feels designed by humans, not algorithms, and can create a near infinite number of new lands, new places, new stories, and new challenges to discover
Orchestral adaptive soundtrack: an intricate system allows Unexplored 2's music to be arranged reactively, making subtle changes to the score at appropriate times, whether a moment of high emotion, or to provide foreshadowing

About Big Sugar
Big Sugar is a new publisher that does what it wants. And what it wants is to work with talented independent developers and to publish the unique, fun, compelling, entertaining, memorable, and all-round high-quality games that they create. https://bigsugargames.com/

About Ludomotion
Based in Amsterdam, the Netherlands, Ludomotion is an independent
developer aiming to advance gameplay technology and create all kinds of new
gameplay experiences. https://twitter.com/PlayUnexplored

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