Drifter Entertainment Releases Third New Content Update for Gunheart

New games, updates, beta tests, and more... noted here.
Forum rules

1) This is a Christian site, respect our beliefs and we will respect yours.

2) This is a family friendly site, no swearing or posting offensive links, pictures, or signatures.

3) Please be respectful of others.

4) Trolls are not welcome and will be dealt with accordingly.

5) No racial comments, jokes or images

6) If you see a dead thread over 6 months old, let it rest in peace

7) No Duplicate posts
User avatar
ccgr
Site Admin
Site Admin
Posts: 10618
Joined: Wed May 25, 2005 12:00 am
Are you human?: Yes!
Location: IL
Contact:

Drifter Entertainment Releases Third New Content Update for Gunheart

Postby ccgr » Fri Nov 17, 2017 8:02 pm

PLAYERS EXPERIENCE NEW CAMPAIGN, EXPANDED LOOT SYSTEM, ENEMY UPGRADES AND OTHER IMPROVEMENTS

IN GUNHEART ON STEAM EARLY ACCESS

Third New Content Update for Futuristic Co-Op Virtual Reality Shooter Now Available

SEATTLE, WA -- November 17, 2017 -- Drifter Entertainment, an independent video game publisher and developer comprised of industry veterans known for building award-winning franchises, hardware and gear, today released the third and largest content update for Gunheart, a futuristic co-op virtual reality shooter available on Steam Early Access for HTC Vive and Oculus Rift.


Drifter Entertainment’s Creative Director Brian Murphy details the latest content updates that have been made to Gunheart in a video here:




In Gunheart, teleportation technology has opened humanity to new worlds of opportunity across the galaxy. Now prospectors, colonists, fanatics, and adventurers have spilled into the cosmos in search of fortune and independence. In this lawless frontier, mercenary mech pilots like you are all that stands between human progress and what menace might have been awakened in the deep beyond.


Designed to take full advantage of motion controls and 3D VR spaces, Gunheart’s new content update is now live and include:

Brand new campaign including an entirely new script and VO spanning nine story missions;
20 new side missions in addition to the PVP challenges; and ongoing weekly missions;
Expanded loot system including new weapon mods to discover, unlock, upgrade and mix-n-match such as the glass cannon, bloodlust, bubble shield, intravenous bombs, easy money, berserker and fly paper;
30 new cosmetic items to acquire;
New world elements: new bosses, “spawning bag” creatures, powerup printers and data pads;
Enemy upgrades: dropships with new behaviors, improved buzzkills and continued hopper AI upgrades;
Ongoing improvements, bug fixes and polish made to audio and sound, weapons and leaderboards.


For additional information about Gunheart, please visit the official Web site at http://gunheartvr.com, the official Discord server at http://discord.gg/gunheart and follow us on Twitter @vr_drifter.


Powered by Epic’s Unreal® Engine 4, Gunheart is rated ‘T’ for Teen by the ESRB and is available on Steam Early access for HTC Vive and for Oculus Rift at the Oculus store for $34.99. The game will also be available for PlayStation®VR in early 2018.


Gunheart entered Early Access on Steam in July 2017. You can view the Early Access launch trailer here: https://www.youtube.com/watch?v=fHww8UK ... e=youtu.be


For previous content updates, visit:

August update: https://www.youtube.com/watch?v=kHgR_hv5OLs
October update: https://www.youtube.com/watch?v=vXL3ykXxTO0


About Drifter Entertainment

Founded in 2016, Drifter Entertainment is an independent Seattle-based publisher and developer formed by three veterans of the games industry. With more than 40 years of combined experience, each of the founders have spent years building the platforms that helped make AR and VR possible. Together they're channeling that passion and experience into making some of the greatest VR experiences in the world. Ray Davis served as a General Manager at Epic Games and lead engineering on Gears of War 1 and 2. Davis also oversaw the launch and growth of Unreal Engine 4 and Epic Games’ VR initiatives, including the acclaimed VR shooter Bullet Train. Kenneth Scott is an art director who worked on blockbuster hits including Quake3, Doom3 and the Halo franchise, and also worked at Oculus. Brian Murphy had spent the last decade working as a designer and creative director for Microsoft Studios and took several major platforms and games from incubation all the way to final product, including the Xbox One, Microsoft HoloLens and Xbox Kinect.

Return to “Gaming Industry News”

Who is online

Users browsing this forum: No registered users and 4 guests

cron