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Re: Ask the Mormon

Posted: Thu Sep 04, 2014 2:27 pm
by ArcticFox
Happens all the time...

Re: Ask the Mormon

Posted: Fri Sep 05, 2014 7:26 am
by Chozon1
Makes me feel better. It really does.

Why is it that the backrooms of various retail shops are always dark and cave like?

Re: Ask the Mormon

Posted: Fri Sep 05, 2014 9:59 pm
by Darkkodiak
Do you agree with the quote below? If not, please elaborate on what you think.
I don't, because I disagree with the assertion that it's a works based system.

Even if one believes in a OSAS doctrine, it still requires that the person being saved make the conscious choice to accept Jesus Christ as Lord and Savior. It's no different in LDS. We have to choose to follow Him.

Usually when someone says a faith is "works based" they're suggesting that a person earns their way into Heaven. This is not so in LDS, for precisely the same reason as Protestant systems... lest one should boast.

As has been pointed out, the quote itself betrays a bias against LDS as a Christian system anyway, so I wouldn't expect the original author to have gained an accurate understanding on the LDS perspective on this issue.
Wow, I'm really glad I asked you that question because that is a response I did not expect. I learned something new today. Thank you for answering honestly! : ) I hope you won't mind if I ask a couple more later on...

Re: Ask the Mormon

Posted: Sat Sep 06, 2014 11:42 pm
by ArcticFox
Wow, I'm really glad I asked you that question because that is a response I did not expect. I learned something new today. Thank you for answering honestly! : ) I hope you won't mind if I ask a couple more later on...
No problem at all. I like answering friendly questions. :)

Re: Ask the Mormon

Posted: Sun Sep 07, 2014 3:12 am
by HankTheCowdog
How do you respond to people who use a lot of emoticons :?: :?: :?:

Re: Ask the Mormon

Posted: Mon Sep 08, 2014 3:04 pm
by ArcticFox
I stop using them altogether, to balance them out!

Re: Ask the Mormon

Posted: Tue Sep 09, 2014 3:30 pm
by Deepfreeze32
Semi-mindless arena shooters like Unreal Tournament or Quake III?

Re: Ask the Mormon

Posted: Tue Sep 09, 2014 3:47 pm
by ArcticFox
Good way to relieve tension after a long work day.

Re: Ask the Mormon

Posted: Thu Sep 11, 2014 7:14 pm
by Deepfreeze32
Yep.


Here's a development question for you:

If there is one aspect of Software Engineering that you could either do away with or heavily revamp, what would it be and why?


For me, I would probably want to do away with the Process-Over-Performance mentality that permeates some major corporations. It makes it harder to do actual work than it needs to be. Process is not an inherently bad thing. But when something like a code review criticizes your adherence (Or lack thereof) to the process instead of reviewing your code, you lose productivity.

Or maybe that's office politics, I don't know.


I would also like to see less strung-out toolchains. Having to go to, say, Rational Change to view change requests, then using CM Synergy (Please, no...) to do the code checkouts, then using SmartBear Collaborator for code reviews, and then using Rational Team Concert to do task grouping....it's a pain.

Re: Ask the Mormon

Posted: Thu Sep 11, 2014 9:15 pm
by ArcticFox
I would say documentation.

This is an especially common problem in the open source world, where people crank out lots of great code with great features, but without documentation it's a real chore to try and figure out how to use it. Having Google is an immense help, but nothing is better than good, solid documentation with examples.

I often find that even when something IS documented, it's written in such a way that it seems they take for granted things that aren't obvious to the new user of the software, and there's a lot of guesswork or tracing source code.

Re: Ask the Mormon

Posted: Thu Sep 11, 2014 10:13 pm
by Deepfreeze32
Truth. I'm having issues at my job with assumptions that I know what needs to be done without documentation.


When it comes to toolchains, do you prefer well-integrated solutions (But where some of the tools may not be that great, but workable), or non-integrated tools that are more difficult to interoperate, but do their job better?


I kind of go with a mixture. For instance, I really, really like integrating my Stories/Tasks (If you know Agile terminology) and Revision Control with my IDE, but if the bug tracking is done separately, it's fine by me. I also don't really care if my UML tool (Or other architecture design tool) doesn't generate code within my IDE: I probably wouldn't use it anyway (The code, that is). An integrated GUI Designer, though? I won't say I need it, but I want it.

Re: Ask the Mormon

Posted: Mon Sep 15, 2014 3:50 pm
by ArcticFox
I'm kind of loosely coupled when it comes to the tools I use. Same thing for my team. I don't much care how they get stuff done, so long as they get it done correctly. For source control we use Github and mostly we integrate with it using the Eclipse plugin eGit. That said, if the plugin is a bit buggy (and it is) then people need to know how to use alternate means to get their code into the repo.

Re: Ask the Mormon

Posted: Thu Sep 18, 2014 5:51 am
by Chozon1
The re-release of "Space Hulk"?

Re: Ask the Mormon

Posted: Thu Sep 18, 2014 2:54 pm
by Deepfreeze32
The re-release of "Space Hulk"?
As someone who has it and likes it (But never played the tabletop game), I'm also curious.


*Warning: Some language, since it originated on 4chan*

DnD escapades?

Re: Ask the Mormon

Posted: Thu Sep 18, 2014 3:00 pm
by ArcticFox
The re-release of "Space Hulk"?
Meh. I had bough the original Space Hulk back in the '90s when it first came out and all I really got out of it was the models.

It's really Warhammer 40,000: The Boardgame and is much tighter and more restricted. If you like that kind of play it's probably pretty good. I just felt it was really limiting compared to my options in the tabletop game.
*Warning: Some language, since it originated on 4chan*

DnD escapades?
Haha nice.

This kinda illustrates why I didn't like the 3rd Edition. Reminds me of Pun Pun the kobold with infinite everything.