So the idea sprung from picking the game
up on gog, and an interest in flight simulators such as Microsoft Flight Simulator X and Digital Combat Simulator. Before I continue, let me just say that I highly recommend picking Descent up when it goes on sale. In Descent, you fly a ship in first-person cockpit view through a series of treacherous passages inside space stations and such. Since you are in space, you have no real concept of up or down, so your vehicle has six degrees of movement without any physics impeding them. It's awesome.
Now let's continue.
My idea is a game that plays very similar to Descent, but not in the same universe (because copyright). You play the same type of game, with (hopefully) better graphics and so forth. What I want to do that's new is optimize the game for HOTAS controls (Hands on Throttle and Stick), the same kind of controls used in flight sims, and add VR support through the Oculus Rift and the HTC Vive (whenever that comes out). The idea is to bring Descent-style gameplay to a slightly more modern generation and with controls that make you feel more involved in the game. More than anything, instead of attempting to make a full-blown game right now (though that will certainly come after), I want to make a proof of concept that harnesses the graphical power of Unreal Engine 4 in the context of a first-person, 3D space shooter.
My main concern with progressing past proof-of-concept is that my artistic talent is nil. I can probably do all the coding (though I'd want help), but the art...that's a negative, Ghost Rider.
Interested in helping?