Well, Scotch hasn't done any turns yet, and I don't recall seeing him on the board recently. I'm not sure if he has been able to get online at all.
If we can, I'm up for moving the turn timer up to 1 day now. As for Scotch, we might have to drop him from the game altogether. It looks like he is not able to play at all.
So, for the three of us, there might be a way to streamline our turns even further, more than just 1 turn per day, but for each of us to take 1 turn in a day. If we can queue up an "expected timeframe" for a person to take their turn, each person can get atleast 1 turn in.
For an example, I'll be using PST time, since I'm in PST. Let's say I can take a turn reliably between 6 pm and 8 pm. If Syksy can take one in the area of 3pm to 5 pm (I don't know what timezone you're in), and Deep takes one between 9 pm and 11 pm, we can go through an entire round of turns, once a day. Now, we're not blazing fast, but at the same time, a turn isn't a huge commitment of time (and maybe a great breather between studying. I'm looking at you Deep
I know you're busy). And it's not the worst thing if the schedule can't be held to. It's loose in design (maybe a 2-4 hour window, if possible) and if someone misses their time, it just sets us back a day (which is still a far sight better than 1 turn per day). I know it'll be easier to check if I had an idea when my turn will be coming up on a regular basis.
If we can work out timezones and available times, maybe we can come up with something that works for everyone.
I'm PST, as a I mentioned, and I probably can set aside time between 6 pm -11 pm PST)