Civilization V multiplayer thread

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Syksy
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Re: Civilization V multiplayer thread

Postby Syksy » Mon Feb 04, 2013 9:47 pm

No probs :) Just be aware that the AI will perform the turn for you if the timer runs out I think.
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Re: Civilization V multiplayer thread

Postby ArchAngel » Tue Feb 05, 2013 7:21 am

Alrighty, turn in!

I probably should have chose a nation, but oh well, viva la france.

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Re: Civilization V multiplayer thread

Postby ScotchRobbins » Tue Feb 05, 2013 11:59 pm

Well, my PC is throwing up in it's lap, so I'm probably not gonna do a whole lot of CivVing. :(
[Insert witty afterthought here]

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Re: Civilization V multiplayer thread

Postby Deepfreeze32 » Wed Feb 06, 2013 11:57 pm

Done. I hate the first few turns, I usually get stuck too far away from a good drop point...

Scotch! You're up!

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Re: Civilization V multiplayer thread

Postby ArchAngel » Thu Feb 07, 2013 12:20 am

I almost always build right off, unless I see a much better spot immediately close by. Don't want to waste time looking around this early.

Good luck, Scotch! Hopefully it works for you!
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Re: Civilization V multiplayer thread

Postby Syksy » Thu Feb 07, 2013 8:15 pm

I almost always build right off, unless I see a much better spot immediately close by. Don't want to waste time looking around this early.

Good luck, Scotch! Hopefully it works for you!
Same here, I always just build the capital at the spot where the game starts. I think the algorithm for generating the world chooses a balanced starting position for everybody, so the plot where you initially land is usually a really suitable one.

The start has a huge cumulative effect on the subsequent turns, so wandering around in the start may even cost a game :)
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Re: Civilization V multiplayer thread

Postby Deepfreeze32 » Thu Feb 07, 2013 11:49 pm

Considering I get numerous penalties for expanding on account of being India, I think a little choosiness in start location is fine. ;)

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Re: Civilization V multiplayer thread

Postby Syksy » Tue Feb 12, 2013 2:14 pm

Just a reminder that I submitted my turn couple days ago, didn't think I'd manually post about it here anymore. Been your turn Arch :)
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Re: Civilization V multiplayer thread

Postby ArchAngel » Tue Feb 12, 2013 5:48 pm

Doh! Sorry, had no idea.
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Re: Civilization V multiplayer thread

Postby ArchAngel » Wed Feb 13, 2013 3:34 am

Posted my turn. Deep, it's you.
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Re: Civilization V multiplayer thread

Postby Deepfreeze32 » Fri Feb 15, 2013 3:02 am

If I don't submit my turn in time, I apologize. My homework has piled up to insane levels and I've been barely finding time to breath, let alone fire up Civ V.

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Re: Civilization V multiplayer thread

Postby Deepfreeze32 » Fri Feb 15, 2013 6:08 am

Alright, done. Sorry for taking so long.

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Re: Civilization V multiplayer thread

Postby ArchAngel » Fri Feb 15, 2013 5:37 pm

Nor problem. It seems to me that the biggest hurdle is just finding out when your turn is. Is this the case with others?
If so, should we PM the next person to alert them of their turn?
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Re: Civilization V multiplayer thread

Postby Syksy » Mon Feb 18, 2013 8:29 pm

Hmm yeah the gaming, at the current pace at least, is rather laborous. I posted my turn now.

I guess Scotch ain't gonna make this game. Even with just the three of us, it would take years to play this through with the current speed... how would you guys feel if we raised the bar to 1 day per turn since submission of previous turn from an another player, but raised also the maximum amount of consecutive skipped turns so people could miss on turns but the game would progress so that we may be able to finish this in 2013? :)
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Re: Civilization V multiplayer thread

Postby ArchAngel » Mon Feb 18, 2013 9:26 pm

Yeah, Scotch might have to drop out.


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