D&D: Zombie Apocalypse.

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LAC
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Re: D&D: Zombie Apocalypse.

Post by LAC »

ok so I just got that pistol from speed is it still 1d20 for attack and 1d4+3 for damage?
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Re: D&D: Zombie Apocalypse.

Post by ArchAngel »

Right, I should totally tell you the stats. Sorry!

You do a 1d20+DEX for your attack roll (and +2 at melee range) , and the damage is 1d8 (critical hits are x3 damage).
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Re: D&D: Zombie Apocalypse.

Post by Orodrist »

So what's the stats for using a pistol as a melee weapon?
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Re: D&D: Zombie Apocalypse.

Post by ArchAngel »

Well, you're not pistol whipping, you just get an extra +2 when firing at a person in melee range.
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Re: D&D: Zombie Apocalypse.

Post by Orodrist »

Yeah I caught that. I meant when I am pistol whipping. Not much ammo to be had.
I am free, no matter what rules surround me. If I find them tolerable, I tolerate them; if I find them too obnoxious, I break them. I am free because I know that I alone am morally responsible for everything I do - Robert A Heinlein

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Re: D&D: Zombie Apocalypse.

Post by ArchAngel »

Yeah, a 1d4 for a pistol whip seems good.
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Re: D&D: Zombie Apocalypse.

Post by LAC »

we are still playing this right???
Any sufficiently advanced technology is indistinguishable from magic

Shoot first, double tap, and let God sort it out

http://www.myth-weavers.com/sheetview.p ... =846026%20

Unhuman stuff ^^^
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Re: D&D: Zombie Apocalypse.

Post by ArchAngel »

((Yeah, I'm sorry. This one is on me. I'll get an update soon.))
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Re: D&D: Zombie Apocalypse.

Post by ArchAngel »

Thanks, guys, for being patient with me. I'll be starting this up again soon.

I'll admit, I was procrastinating a little on this because things aren't looking good for JOJ.
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Re: D&D: Zombie Apocalypse.

Post by Orodrist »

It's all good man. I'm definitely still interested.
I am free, no matter what rules surround me. If I find them tolerable, I tolerate them; if I find them too obnoxious, I break them. I am free because I know that I alone am morally responsible for everything I do - Robert A Heinlein

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Re: D&D: Zombie Apocalypse.

Post by ArchAngel »

Cool, I was hoping that not too many of you guys lost interest.

Because if someone did, I'll just have them pulled apart by zombies.

Also, some apologies. I'm making some modifications to the rules that I'm hoping with both simplify it, but also make it a bit more fair. I don't like changing the rules during play, but I think this will help improve gameplay.
You guys don't have to worry about any drastic changes on your end, it's mostly on how I'm operating the zombies and I'll let you guys know what sort of saving rolls or what not you'll need to make.
In fact, I'll be giving you guys a choice to make when you have been grabbed by a zombie. Hoping that adds a little more strategy to the equation instead of just rote dice rolls I tell you to make.
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Re: D&D: Zombie Apocalypse.

Post by JOJ650s »

ArchAngel wrote:I'll admit, I was procrastinating a little on this because things aren't looking good for JOJ.
Hahah... XD
I had a feeling that things weren't going well. :P
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Re: D&D: Zombie Apocalypse.

Post by ArchAngel »

You still got a shot. Good luck!
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Re: D&D: Zombie Apocalypse.

Post by Chozon1 »

I'm willing to /deathorglory to save Jo.

Just so you know.
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Re: D&D: Zombie Apocalypse.

Post by LAC »

ok sounds good im up for killing zombies when ever you guys are.

(I was re-reading the old topic and how did I get a pistol? I thought speed gave one to me but I couldn't find the post)
Any sufficiently advanced technology is indistinguishable from magic

Shoot first, double tap, and let God sort it out

http://www.myth-weavers.com/sheetview.p ... =846026%20

Unhuman stuff ^^^
UnHuman ~3 kills

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