The UNFORTUNATE end of this map?

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What do you think? Should we start a new map??

Poll ended at Sun Jun 17, 2012 9:51 pm

Reluctantly, Yes. Though I'm not happy about it.
8
29%
Yes. We need a fresh start anyhow.
6
21%
Definitely, YES! I can't play with this lag!
3
11%
Certainly NOT! I have too much time invested here to lose it! I'll play with the lag forever!
6
21%
After careful consideration, No. It just isn't best for me.
5
18%
 
Total votes : 28

The UNFORTUNATE end of this map?

Postby Cantore » Sun Jun 10, 2012 9:51 pm

Unfortunately, I've had to create this thread, due to the current and major issue of LAG.

We all know how it happened, but we OPs have done everything in our power to fix the issue, including multiple roll-backs. The current major issues with the server map are the following:

    1) Loading of chunks is insanely long. I have stood floating for approximately 30 seconds or more just to load the map.
    2) Because of the chunk load times, players who warp to any location will find themselves falling into the void more often than not.
    3) The use of redstone buttons, levers, switches, and doors are lagging so badly, that it often takes a player a few tries to get something simple to work. Specifically, I can't even test my redstone traps in my Castle Wars castle because when I hit the switch, it's insanely long for the action to take effect, which makes timing of traps impossible.
    4) Players are losing interest QUICKLY and often logg out within a few minutes of gameplay because of the lag.


Now, what do we do about this?
Unfortunately, at this point, I can see no other option but to start a new map. The poll I've made will help me to help us decide whether or not this is the best solution for us all. So, please vote. Please state your feelings! If you don't, please do not come crying to me, stating that something is 'unfair' when the new map comes live.

Here's my proposed solution:

1) We can use the same seed (I do believe), which will help everyone out to find their spots again.
2) Castle Wars castles will be transfered to there current locations on the new map (which would be the same as our current one).
3) If you have a MAJOR PROJECT that has taken over the span of literal months (2 months or more) to make, I will consider it something worthy to be taken to the new map. No questions asked. I will also do my best to transfer these structures to their current location on the new map, so that it will be familiar to you when you see it again. All other structures around spawn would be scratched.
4) If you are on a Castle Wars team, then I would suggest that you move ALL of your most valuable possessions to your Castle Wars Castle, so that it can be saved to the new map.
5) For those not ON a Castle Wars team, ask a Castle Wars team captain if you can transfer your stuff to chests within a location on their grounds as a temporary solution to your great loss. I will give OPs permission to spawn chests and signs for this purpose, to make this much less painful!
6) If you're currently working on your super project, or your Castle Wars project, and we pass this vote for a new map, then I would ask that you CEASE BUILDING after this coming Sunday, June 17, 2012. If you do, you will lose your work in the new map. I will download the current world, and begin the work of adding these Castle Wars Castles + Super Projects to the new map starting next Monday. I will be taking requests for the Super Projects this week during the vote. I will then upload the Super Projects lastly onto the map, and then transfer the new map to the server for ccgr to install.
7) PLEASE provide the coordinates of your structures in a PM to myself only AFTER I've ok'd the structure for transfer. I don't want to be flooded with PM's, so ONLY those that have been selected for transfer will be brought over. Sorry in advance that I can't take all of it over!

Think about your answer before you respond to this please. Also, think about what's best for everyone, and for keeping the population of this server in a growing, healthy state. Let's try not to make our postings into a blame game as well guys. Thanks, and happy posting!
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Re: The UNFORTUNATE end of this map?

Postby TheWampaKing » Sun Jun 10, 2012 9:54 pm

Major sadface but I think it might need to happen.
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Re: The UNFORTUNATE end of this map?

Postby aslanswarrior » Sun Jun 10, 2012 10:31 pm

I know I have not been on this server that long and those who have been on longer stand to lose more then I do thats for sure, but man was I mad
when I first heard this.. I wanted to yell. But if you are feeling the same way please remember why you came to this server to begin with, if you are like me it was to build some cool things with some cool fellow Christians who you could hopefully connect with. So as much as I would hate to lose the totally awesome tree house that Random added some cool things to and Torvil setup my mob spawner at.. or my super secret base that I invited 3 or 4 people to..(Mattwize, no need to fix my generator..lol) , and my sheep farm with all my multi colored sheep(may they rest in peace). The real reason I play is to hang with all of you, so if it is a new map then so be it, as long as I have Baxely to build another store with, Mattwize to build me a generator in whatever new base I choose, Cantore to build the village with, Sarah to spleef with, Oblivion to give smooth stone to, Rex and sonic and whoever else to PvP with, watch Lac(YES Lac) and Matt try to get into Mist, and all the others I talk to and everyone else... well then I will be content and in a few weeks when all is being build back up no one will care about what happened or why. We will hopefully just be enjoying our time playin with friends on this game. So in short there is no reason to get so upset you quit or cause others to quit, just think of all the cool things we will be building together on the next map!
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Re: The UNFORTUNATE end of this map?

Postby JOJ650s » Mon Jun 11, 2012 12:22 am

Wow, that's to bad.
Though I guess the lag is worse.

Well, my project can quickly be remade, (So no need saving it.)
though there is one little island that I would really hate to lose.
So, can I name the location of the island and claim it ahead of time?

Oh, and what day is going to be the last day before things are transferred exactly? The 16th?

Well, thank you Cantore! :)
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Re: The UNFORTUNATE end of this map?

Postby ArcticFox » Mon Jun 11, 2012 10:10 am

Hold on...

I don't understand why re-generating the world would fix things. Is there file or database corruption? How will starting over ensure that this wouldn't happen again? Is it a problem with the size of the world? Because if it is, then it's only a matter of time before the problems come back.

As I recall, one of the reasons we wiped the world in the first place was that there were lag and glitch problems that were brought about by too many mods. A thread or two were started to see how people felt about mods on the new server and the general sense was that mods should be kept to a minimum to avoid hassles like that in the future... Well here we are having come full circle and I've been thinking over the last few days that we seem to have an awful lot of mods to the game these days, despite the earlier feeling of keeping them to a minimum.

I am not in favor of starting over, because I don't understand why it would fix things, and I don't see an action plan for preventing it from happening again. I have a mega-project that has great progress even though it's under 2 months in, and I have a mine/colonnade I've been growing gradually ever since the last restart. If I have to give these things up and start over, I'd like to feel like it truly was necessary, and that I can feel safe starting projects like that again without having to wonder when the next world wipe is going to take place.

To be honest, I haven't noticed much lag trouble. Maybe it's because my latest project is in an area not heavily populated.
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Re: The UNFORTUNATE end of this map?

Postby Bruce_Campbell » Mon Jun 11, 2012 10:29 am

aslanswarrior wrote:I know I have not been on this server that long and those who have been on longer stand to lose more then I do thats for sure, but man was I mad
when I first heard this.. I wanted to yell. But if you are feeling the same way please remember why you came to this server to begin with, if you are like me it was to build some cool things with some cool fellow Christians who you could hopefully connect with. So as much as I would hate to lose the totally awesome tree house that Random added some cool things to and Torvil setup my mob spawner at.. or my super secret base that I invited 3 or 4 people to..(Mattwize, no need to fix my generator..lol) , and my sheep farm with all my multi colored sheep(may they rest in peace). The real reason I play is to hang with all of you, so if it is a new map then so be it, as long as I have Baxely to build another store with, Mattwize to build me a generator in whatever new base I choose, Cantore to build the village with, Sarah to spleef with, Oblivion to give smooth stone to, Rex and sonic and whoever else to PvP with, watch Lac(YES Lac) and Matt try to get into Mist, and all the others I talk to and everyone else... well then I will be content and in a few weeks when all is being build back up no one will care about what happened or why. We will hopefully just be enjoying our time playin with friends on this game. So in short there is no reason to get so upset you quit or cause others to quit, just think of all the cool things we will be building together on the next map!


Well said. For me, the fun of multiplayer Minecraft is the community. I've only started building on this map during the past month, but I still have quite a bit to lose... but heck, when playing on this server I spent as much time chatting with folks as I do playing, and that's most of the fun.
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Re: The UNFORTUNATE end of this map?

Postby xbox650 » Mon Jun 11, 2012 11:34 am

Im more/less with ArcticFox on this one, Id like to know how a new map with are imported in to it would help with the lag, i haven't had any lag as of late. I'm just not seeing how it would help.

check to see if your software is up-to-date! update your Java if you haven't already.

this is not the first time this has happen, do we need to do this every year?

Moving things to a new map is a BIG, HUGE-AL project! are you up to it Cantore?

I'm very happy the 'team castles' are being moved.
But I ask, can you please move over my island. Its not very big or deep, but I have spent fair more than 2 months on it! Started working on it the last time the server was restarted.

And my team, team Gundam, has a wall border line around it. it would be very much appreciated if the whole things gets moved, its not too big compared to Oblivion'sKey's castle. haha

Hope to see you on the server more often Cantore! miss you bro!
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Re: The UNFORTUNATE end of this map?

Postby xbox650 » Mon Jun 11, 2012 11:37 am

Im more/less with ArcticFox on this one, Id like to know how a new map with are creations imported in to it would help with the lag, I haven't had any lag as of late. I'm just not seeing how it would help.

check to see if your software is up-to-date! update your Java if you haven't already.

this is not the first time this has happen, do we need to do this every year?

Moving things to a new map is a BIG, HUGE-AL project! are you up to it Cantore?

I'm very happy the 'team castles' are being moved.
But I ask, can you please move over my island. Its not very big or deep, but I have spent fair more than 2 months on it! Started working on it the last time the server was restarted.

And my team, team Gundam, has a wall border line around it. it would be very much appreciated if the whole things gets moved, its not too big compared to Oblivion'sKey's castle. haha

Hope to see you on the server more often Cantore! miss you bro!
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Re: The UNFORTUNATE end of this map?

Postby xbox650 » Mon Jun 11, 2012 11:39 am

OOPS! sorry for posting twice! no wait.... three times. -_-

I messed up on the first post.
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Re: The UNFORTUNATE end of this map?

Postby Cantore » Mon Jun 11, 2012 1:10 pm

ArcticFox wrote:Hold on...

I don't understand why re-generating the world would fix things. Is there file or database corruption? How will starting over ensure that this wouldn't happen again? Is it a problem with the size of the world? Because if it is, then it's only a matter of time before the problems come back.

As I recall, one of the reasons we wiped the world in the first place was that there were lag and glitch problems that were brought about by too many mods.

I am not in favor of starting over, because I don't understand why it would fix things, and I don't see an action plan for preventing it from happening again.

To be honest, I haven't noticed much lag trouble. Maybe it's because my latest project is in an area not heavily populated.



In response to this posting, there are a number of things that I believe to be an issue here.

Firstly, you hit the nail on the head when you said it may be a mod issue. However, what happened here in a nutshell is that a player used a couple of mods to create for himself a loop that eventually corrupted something in the server database, and continues to do so. It may not have been the mod itself, but the simple fact of using a mod for generator purposes is not without its bugs or world corruption issues. This has been long-known to happen as well with World Edit after using it while others are also online. There's something that writes itself within the database that would take a genius to find and discover, let alone fix. I don't believe that simply taking the mod off and putting it back on again would help, just the same as rolling back the actions have not helped here. :(

You said you didn't notice lag. I have been working extensively for the past 4 months or so on a very illaborately timed set of redstone-wired contraptions for my castle. I had them timed to 3 seconds before action. Now, I can't even see the action for 6-12 seconds, and it varies so badly that nothing can be timed. Why does this matter? Well, in castle wars, we have traps, trap doors, lava doors, dispensers, and every manner of timed contraptions that rely on a server to respond, or the contraption will not take action until the enemy is long past the danger. There's no point to castle wars with this lag, and I assure you that just this fact alone sets a LOT of work up in smoke if it stays as is.

I have also witness regularly this past week a LOT of people complaining of the lag, and then logging off. My concern, in all fairness, is what will happen to our community when some players can play without it, but others cannot play at all.

As stated in my primary post, there's also a LOT of void-deaths when using warps now, because the server is not allowing that transfer of information quickly enough because it is simply working on some loop that was created, and is progressively getting worse. Last night alone, I was waiting 6-10 seconds just to see my own typing, and block-placing... forget it!

Thanks for your post though! If there is an option available to us, we'll certainly try it first.

Like I said before, I am taking requests for these Super-Projects (even if they're not done!) Generally speaking, if they're going to take you 2 months or more, and they're already way past the planning stage, with about a month or more of work on it, it's considered a Super Project, and I'll look into it.

As Xbox stated, this will take me a LOT of time to complete, but I'll do my very best to do so as quickly as possible. During the wait for the new map, may I suggest some PvP starting on June 18? :) What's to lose after the wipe anyhow? I certainly want people to continue to have fun!
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Re: The UNFORTUNATE end of this map?

Postby TheWampaKing » Mon Jun 11, 2012 2:07 pm

I'd been laggin alot lately. More like freezes like 4 seconds at a time.
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Re: The UNFORTUNATE end of this map?

Postby ArcticFox » Mon Jun 11, 2012 2:38 pm

I'm not denying the presence of lag, and Cantore, I appreciate you taking the time to go into details. I'm still not fully on board with giving up on fixing it, but the way things are being phrased it sounds like the decision's been made and this poll and thread are just a formality.

What I really want here is some kind of action plan to prevent this happening again. Like I Said before, we went from an approach of keeping the mods to a minimum, to adding a new mod every couple of weeks. I'm sure I'm not the only one who will be very reluctant to invest time in projects if there's a good chance we'll be back in this same position 6 months from now. We had too many mods before, and we have too many now.
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Re: The UNFORTUNATE end of this map?

Postby xbox650 » Mon Jun 11, 2012 2:49 pm

Cantore, I need a for-sure "ok" on my place being moved.

when have you been playing?! I'd like to help you build some time.
Tell me if you need help anytime.
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Re: The UNFORTUNATE end of this map?

Postby Argoney » Mon Jun 11, 2012 2:58 pm

I'd like to restart the map but there are many players here who have alot of stuff. Even me! I have over 3 stacks of diamonds. Can we take inventory of everything we have to regain it? Because some of the stuff I have could take forever to get back. I agree with the map change, but disagree on losing all my stuff! And if we restart the map, we need to make a new rule of no glitching! That's how this all started. :(
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Re: The UNFORTUNATE end of this map?

Postby ccgr » Mon Jun 11, 2012 3:00 pm

well I'd like to update bukkit and restart the server for good measure before we do anything drastic.

Here's a list of our mods:

mcbans 3.7.1, Curseban 2.4.0, CreeperHeal 4.11, Lockette 1.5, MCBouncer 1.1beta, ColorMe 3.4.1, WorldEdit 5.3, MyWarp 2.2, WorldGuard 5.5.2, AutoRepair 1.83.3, HawkEye 1.0.7b, PluginControl 1.2.4 RC

I'd say that most of them are vital and the only optional one is Colorme. The WorldEdit is part of WorldGuard which seems to offer nice features.
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