Policy on trespassing and more

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Policy on trespassing and more

Postby brandon1984 » Sun Jun 03, 2012 11:01 am

There was recently an incident on the ccgr server in which someone was killed for trespassing. I was wondering what other people thought of this. When I say trespass, I’m not talking about breaking and entering (which would involve griefing), I’m talking about walking through an open door into a huge territory that’s been fenced off. So, if you trespass in this manner, should the owner be able to kill you?

IMO, I don’t think trespassing is grounds for killing. Killing should ONLY be okay during mutually agreed upon PVP. If you want someone to leave, you must ask them to do so. And, if you don’t want someone in your property, it should be enclosed from all sides with lockettes on the doors.

Secondly, I thought I’d ask about some more ridiculous issues. Where in relation to someone’s property can someone dig or build? I can imagine a scenario in which someone would build huge sky cities over someone else’s property, or a scenario in which someone would dig up everything from beneath someone’s property all the way to bedrock.

IMO I think the limit to digging or building near someone’s property should be that it doesn’t significantly deface the surrounding area’s appearance. This will require some subjective judgment by OPs as to what is “significantly defacing the surrounding area’s appearance” but I think this allows maximal freedom to build and mine for respectable people. What I don’t want is people saying I can’t mine anywhere near their property.

Lemme know what you think! 8)
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Re: Policy on trespassing and more

Postby TheWampaKing » Sun Jun 03, 2012 12:39 pm

No, trespassing shouldn't be grounds for killing. Unless they were told beforehand to not go in.
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Re: Policy on trespassing and more

Postby Deepfreeze32 » Sun Jun 03, 2012 1:51 pm

If you're just looking around the area and not touching anything, I don't think that's grounds to be killed. Now if the owner says "Get out." and the visitor does not acquiesce, I would say that might be grounds to give him/her a little incentive (Hitting them a few times, but not lethally). Still not leaving? Perhaps then...
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Re: Policy on trespassing and more

Postby aslanswarrior » Tue Jun 05, 2012 10:56 am

I would agree that you should not kill someone just for trespassing and such, I would like to add that I think this whole thing could have been avoided if we have some set rules for PvP or if that cant be agreed on then some sort of mod that either lets you keep your things when you die or spawns a chest where you died that only you or an OP can open. This will take away the you took my stuff or why didnt you save my stuff arguements. Just my opinion though....
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Re: Policy on trespassing and more

Postby ArcticFox » Tue Jun 05, 2012 11:27 am

Frankly, I don't understand the territorialism in the first place. If someone wants to come to my projects and look around, that makes me feel like my work is appreciated. I WANT people to come out and look at my stuff. I even put up signs inside my buildings to help them find their way around sometimes. Want to use my enchanting table? Go for it. Want to come farm slimies in my mine, be my guest as long as I'm not already doing the same thing.

As far as I'm concerned, trespassing is what happens when people come out to your projects/area and start making changes without asking. Chests are, obviously, off-limits and with Lockette that makes it easy. I also like the feature of locking doors because there should be an idea of privacy if you want it. My wife and I use it to share stuff... An unlocked chest behind locked doors, one for me and one for her so only she and I can access the room.

If I were strolling along and found myself in someone else's area and they attacked me for being there, I'd be on the proverbial warpath. b By that I mean I'd be calling for a neutral Op to intervene in some way. If someone asked me to leave their stuff, I'd go.

As a courtesy, I don't build close to other people's projects, and ideally I build out of direct sight. In one case I have a mine that has bumped into someone's tunnel. I have no idea who that tunnel belongs to but I put up a sign and a door to let them know it's there and if they object to that, then we can wall it back off... Either way is fine but the point is that no intrusion is intended.
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Re: Policy on trespassing and more

Postby colonelshaw » Thu Jun 07, 2012 9:08 am

Deepfreeze32 wrote:If you're just looking around the area and not touching anything, I don't think that's grounds to be killed. Now if the owner says "Get out." and the visitor does not acquiesce, I would say that might be grounds to give him/her a little incentive (Hitting them a few times, but not lethally). Still not leaving? Perhaps then...


^this^ i also agree with arctic, i like people enjoying my work and usually dont mind them looking. but if i ask them to leave i would expect them too.
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Re: Policy on trespassing and more

Postby Emwok » Thu Jun 07, 2012 9:12 pm

I would agree that this isn't grounds for killing someone but they should leave when asked to leave. There is a mod that places a chest with all of ur stuff in the nearest place big enough and safe enough to where u die. It's called "Death Chest".
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Re: Policy on trespassing and more

Postby ChickenSoup » Thu Jun 07, 2012 10:38 pm

we used to have that plugin actually
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Re: Policy on trespassing and more

Postby M_Unlimited » Sat Jun 09, 2012 1:59 pm

ChickenSoup wrote:we used to have that plugin actually


It stopped working so we took it off. if it works we can put it back on.
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Re: Policy on trespassing and more

Postby LegoFan560 » Mon Jun 11, 2012 3:10 pm

I'd love it if it came back, but given the issues we're having, we might have to not add it.
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Re: Policy on trespassing and more

Postby aslanswarrior » Mon Jun 11, 2012 9:33 pm

If the server is truly fixed would it be possible to give the mod a try again. I really think it is the only way to resolve the issue with the way we are doing the rules in PvP (dont take the stuff from the person you kill).
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Re: Policy on trespassing and more

Postby fathom123 » Wed Jun 13, 2012 12:38 pm

I'm sure this has been resolved but on the opposite side of it I can honestly say that it sucks to be punished for being curious. I was on this public server and went looking around and found someones base. I went looking around in their base (not touching anything, just getting an idea of what it looked like). I ran into them by mistake and tried to talk to them. Before I could even say anything they threw lava on me and I died. It sucks because I was about to compliment them on how cool their base was.

I played a bit on another christian server. Their homes all had welcome signs on them and there was a general understanding that it's messed up to steal and destroy other people's creations. I think that's how it should be with everything we do as Christians. Especially gaming.

I was apart of a world of warcraft guild a long while back (vanilla wow). Our guild was called the bloodforge and it consisted of me and several other brothers in Christ who went through Master's Commission together. Our motto was selflessness. We were focused on helping others learn the game, equip our characters (our guild paid for starter mounts for everyone and no one sold or traded an item that may be useful for the others), and we ran people through dungeons if they needed xp or items whenever they asked. Our group grew so quickly and so many people wanted to be apart of it because we would give and give and want nothing in return. We saw people reflect that as well. I believe that we were witnesses for Jesus simply by our behavior online. I had some great theological conversations and prayed with so many people just because we were not selfish with what we had (our time included).
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Re: Policy on trespassing and more

Postby ccgr » Wed Jun 13, 2012 3:23 pm

There's nothing wrong with innocent curiosity. Now if you're playing the castle wars game and you're curious about an opponent's base that's different. Regardless of the situation a warning should be issued and heeded before further action is taken.

That sounded like a pretty cool WOW guild you had there.
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Re: Policy on trespassing and more

Postby fathom123 » Fri Jun 15, 2012 9:38 am

I agree.
Jeremiah 20:9-But if I say, "I will not mention him or speak any more in his name," his word is in my heart like a fire, a fire shut up in my bones. I am weary of holding it in; indeed, I cannot.
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