When I had it though, I rarely played as anyone besides Ike, Link, or Sonic.




darthfett13 wrote:Personally I don't really consider it a "fighting game" any more (this is what street fighter does to you kids)



bgpablo wrote: Wow, I really love Smash Brothers, eh?


Nate DaZombie wrote:bgpablo wrote: Wow, I really love Smash Brothers, eh?
Well hey, if you're going to love a fighting game, why not the most unique?
(and before people bash me over the head with that comment, SSB has the fewest clones, and was totally different from the other fighting games of the time.)



darthfett13 wrote:Umm yeah when it comes to fighting games being the most unique isn't always a good thing. Smash bros is a very simple game, too simple to be considered a serious fighting game in my opinion. It's just a 2D platformer in a four player arena. I also really don't think that not straying from the SF2 formula is a bad thing, because if you really know your fighting games you'll understand how different most of them are.


darthfett13 wrote:Umm yeah when it comes to fighting games being the most unique isn't always a good thing. Smash bros is a very simple game, too simple to be considered a serious fighting game in my opinion. It's just a 2D platformer in a four player arena. I also really don't think that not straying from the SF2 formula is a bad thing, because if you really know your fighting games you'll understand how different most of them are.


bgpablo wrote:Imo, the first SSB was amazing, but with time the stages felt too small and it was too easy to throw the opponent. Melee added a ton of improvements, dodging being the most significant! Brawl took everything that was great about Melee, and went places no one expected. Sure, not everyone is a fan of all the additions, but with customization, Brawl can be exactly what you want it to be! .... well, except for tripping and removing some characters from Melee. If you took out the tripping, brought those characters back, and stabilized the online mulitplayer, it would be gaming perfection!
Wow, I really love Smash Brothers, eh?


JOJ650s wrote:True, Yoshi got a bit slower in Brawl,
Speed is the only thing Brawl lacked.





jester747 wrote:This thread is ridiculously anti-fighter.
In the sense that, you all look at the aspects that hardcore fighter game players would look at as a positive and label them negative, and vice versa.
Speed and difficulty? These, on top of precision, are perhaps the largest reasons for the greatness of the genre. I look at Smash Bros, as awesome as they are, as taking something intense that actually takes an insane amount of skill, and making it a family-friendly platformer.
In other words, Smash Bros. is the equivalent to modern four-chord music; absolutely no skill involved, but it appeals to the masses who don't want to learn the difference.


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