Graej wrote:Pretty much removed my posts as all the decisions were made prior to any of the posts.
ChickenSoup wrote:Yeeeaaah, I don't really see a problem if there is literally a portal to the creative world within easy reach?
ChickenSoup wrote:I skimmed most of that but we can bond better if we actually have to work for stuff, not even the admins will be using creative mode except for Jerusalem and the designated Creative area, so you can still pretty much do what you want but people won't be able to fly around and build fantastical statues everywhere. (Well, actually, they can. They just have to work for the resources).
We had a lot of change and development before creative mode, it's just that a wave of new players came right before it came out and some admins gave it to them, leading to huge buildings everywhere.
M_Unlimited wrote:we need to find a way to keep stuff that will be spawned in the creative mode area in the creative mode area so it will not contaminate the market.
ChickenSoup wrote:how is this market going to work, exactly?
ChickenSoup wrote:Ahh, so mining/placing blocks would remain unchanged in that you can still do that as much as you like?
And then with the income you generate, you could buy things you don't feel like mining/making and could also buy--if we get plugins that would allow specific residences in a city--certain amounts of land in a city, outside of which is sort of "freebuild"?
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