What was the last game you played?

Great for talking hardware, hype, and games outside traditional genres.
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Chozon1
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Yes. Yes he does. XD I love the DM...
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Rockband 3

I got 100% on the No One Knows drum solo.

If you've heard the solo, you're about as surprised as I was.
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ChickenSoup
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Empire: Total War.

Been a while. Started a new campaign as the United Provinces. It's... different. One region in each theatre is certainly an interesting way to start the game
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epsons
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Some Audiosurf, then some Chime.
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Played the beginning part of System Shock 2. I love this game! But the first levels are less interesting to me than what comes after, that's because I played the first levels so often that I know the level layout by heart. And what I've played thus far is not very challenging enemy-wise (that will change once I get to Engineering).

But still a lot of fun. It's lost some of the scare factor with numerous replays, but the refined and deep gameplay, great level design, atmospheric soundscapes, quality voice acting, very good writing (as far as games go) and just the general atmosphere of the game, still shine.
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Chozon1
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DDO

Finished the intro level...not happy that I've been forced to take equipment permanently bound to me, but I imagine I will be later.
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SpartanOmega
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Chozon1 wrote:DDO

Finished the intro level...not happy that I've been forced to take equipment permanently bound to me, but I imagine I will be later.
That's my big gripe with a lot of MMOs now... Why must we bind????

I played some DDO, then a little WoW.
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Chozon1
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Well, I remember reading once about a game where, when killed, you dropped all your armor and such where you died.

I can see why binding comes in handy at such a time. XD
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SpartanOmega
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Chozon1 wrote:Well, I remember reading once about a game where, when killed, you dropped all your armor and such where you died.

I can see why binding comes in handy at such a time. XD

But does it?

I'm the hardcore kind of guy, ya know? It seems really cool to me to be able to lose everything like that.
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Chozon1
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Say that while running 27 miles in your skivvies to pick up your armor. Which you lost by dying, so that means in the vicinity of that armor is something that could kill you even fully decked out.

This sounds more fun the longer I type it out, so...we're just going to say it's for not you and me and probably Kenny.
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you drop your stuff in Minecraft :P

...which is what I played last.
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Kendrik
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In PSO, you would lose your cash and weapon upon death. It'd stay there until your return. Unbound. I think that changed in Blue Burst, though.

I wanna play Blue Burst now. Heart.

My guess for binding in DDO is due to limit free-to-play people from amassing wealth with ease, assuming that bound items function similarly in DDO as in Guild Wars so far as financial matters are concerned.

And/or to keep people from getting high-rank weapons right away.


Oh... and I last played... uh... Super Street Fighter IV. Needing to train again. My hand dexterity is all messed today, though. Even guitar playing felt wrong. QQ
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Chozon1
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'Sposedly, it means you canna drop, trade, or otherwise get rid of them in any fashion, and you're forced to take them. It doesn't count the quest as "complete" unless you do.
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Was PSO really that good? Or is this just bias speaking?

I played some more Warcraft... I think I may just sub... I probably won't though.
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Chozon1
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Depends on what you want. PSOBB is one of my all time favorites. It's a dungeon hack-and-slash RPG, but with other people.

So yeah, PSO is that good. but not an MMORPG, per se.
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