Villages, Villagers, Village Building and T.H.R.I.V.E.

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What are your top 3 favorite villager professions?

Farmer
12
28%
Fisherman
0
No votes
Fletcher
0
No votes
Shepard
1
2%
Butcher
0
No votes
Leatherworker
1
2%
Librarian
8
19%
Cartographer
2
5%
Cleric
4
9%
Tool Smith
4
9%
Weapon Smith
7
16%
Armorer
2
5%
Generic
2
5%
 
Total votes: 43

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ZappierVirus
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Re: Villages, Villagers, Village Building and T.H.R.I.V.E.

Postby ZappierVirus » Sun Feb 12, 2017 6:36 pm

Yep!

About your wolf question: A Multiplayer glitch makes wolves and ocelots extremely rare, and you can't teleport one back to the survival world. Because of this glitch, there is a pet shop where you can purchase a cat or dog for 1 gold block.
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Re: Villages, Villagers, Village Building and T.H.R.I.V.E.

Postby Sstavix » Mon Feb 13, 2017 3:28 am

About your wolf question: A Multiplayer glitch makes wolves and ocelots extremely rare, and you can't teleport one back to the survival world. Because of this glitch, there is a pet shop where you can purchase a cat or dog for 1 gold block.
OK, good to know! Thank you!

I had been thinking about trying to train a puppy to take back with me, but it sounds like that's not an option. But I may train some to keep in the village to help protect the villagers from any skellies that pop up, at least.
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Re: Villages, Villagers, Village Building and T.H.R.I.V.E.

Postby Blaze116 » Wed Feb 15, 2017 2:16 pm

Villagers are so melodramatic. My dad and i were playing near a village and realized one night that all but two of the villagers had been killed by zombies. Amid creepers and skeletons we built a new village that now has like 30. Villagers are such crazy mobs. Also i have heard that zombie pigmen attack villagers. Has anyone seen this happen? just curious.

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JesusIsLord713
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Re: Villages, Villagers, Village Building and T.H.R.I.V.E.

Postby JesusIsLord713 » Wed Feb 15, 2017 5:12 pm

No I don't think zombie pigmen attack villagers. However villagers will run away from pigmen just as they do with zombies.
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ZappierVirus
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Re: Villages, Villagers, Village Building and T.H.R.I.V.E.

Postby ZappierVirus » Wed Feb 15, 2017 7:57 pm

Updated the poll for generic villagers. (Although I don't think anyone will vote for them)
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Re: Villages, Villagers, Village Building and T.H.R.I.V.E.

Postby Blaze116 » Wed Feb 15, 2017 9:10 pm

Because you said that, someone might. Lol. They are useful if you get them from zombie villagers spawns because then they will have the tradeset of a random other villager. But in a village, they are the plague. I wish my minecraft was working. I kind of want to see what happens if you trap pigmen and villagers together. Creepers blow up if they can't get away from ocelots.

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Re: Villages, Villagers, Village Building and T.H.R.I.V.E.

Postby JesusIsLord713 » Wed Feb 15, 2017 9:56 pm

Lol when I visited the thread I wondered why my poll answers weren't there. :lol: Anyway I'm not voting for generic villagers either.

I think they fixed that trading bug that the generic villager had Blaze.
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Re: Villages, Villagers, Village Building and T.H.R.I.V.E.

Postby Sstavix » Thu Feb 16, 2017 2:38 pm

No I don't think zombie pigmen attack villagers. However villagers will run away from pigmen just as they do with zombies.
I was messing around in a creative world and can confirm this. Zombie pigmen simply ignore villagers. They also ignore illagers.

However, illagers will attack villagers on sight. And should one of the evokers cast a spell that accidentally damages a zombie pigman, then the pigmen quickly attack and overrun the illagers until they've been destroyed.

... it was kind of funny to watch, actually. :lol:
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Re: Villages, Villagers, Village Building and T.H.R.I.V.E.

Postby Blaze116 » Thu Feb 16, 2017 11:03 pm

And then of course if you name a vindicator johnny and surround him with shulkers and a bunch of other hostile mobs that becomes real chaotic :lol:

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ZappierVirus
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Re: Villages, Villagers, Village Building and T.H.R.I.V.E.

Postby ZappierVirus » Mon Mar 27, 2017 12:14 am

Looks like generic villagers won't be getting trades. Their use is only for variety in the village.
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Re: Villages, Villagers, Village Building and T.H.R.I.V.E.

Postby Comotto » Tue May 02, 2017 10:52 am

Contest theme - 'Heaven' - the City of God that comes to Earth, a basic rendition of New Jerusalem already exists in Survival World.

CARZ
Screen Shot 2016-09-27 at 7.42.10 PM.pngNew Jerusalem has the Foundation Tower, 12 types of stones representing the 12 apostles and some gold in the streets. ( Rev. 21:14 )

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Comotto
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Re: Villages, Villagers, Village Building and T.H.R.I.V.E.

Postby Comotto » Mon May 15, 2017 9:23 pm

As I explore survival world a number of incomplete, unmarked and abandoned builds dot the area. If you are active on MC and / or forums but have a build in which you are no longer interested please post in this subject area so T.H.R.I.V.E. may find a useful purpose to develop and / or maintain. Thanks

CARZ

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JesusIsLord713
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Re: Villages, Villagers, Village Building and T.H.R.I.V.E.

Postby JesusIsLord713 » Mon May 15, 2017 10:22 pm

I do have a couple of buildings I no longer take residence in. You are free to take them all. The only thing I want to keep is my village (not the replicas of natural generated villages, your free to take those, but I want to keep the walled village.)

Anyway I'll explain in more detail and show you next time we are on together.
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ZappierVirus
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Re: Villages, Villagers, Village Building and T.H.R.I.V.E.

Postby ZappierVirus » Tue May 16, 2017 10:40 pm

You can use the building that I left in that area as well.
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Re: Villages, Villagers, Village Building and T.H.R.I.V.E.

Postby Comotto » Fri May 19, 2017 5:49 pm

Thanks to JIL and Zap for their builds.

T.H.R.I.V.E.


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