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Posted by on in Gaming

How much is the life of a virtual being worth? How about 10 lives? Or 50?

            You see, I just recently finished writing my review for Mercenaries 2: World in Flames, and after finishing it, I began to question some of my actions. Near the end of the game, I acquired a nuclear bomb as part of the story, and after using it to infiltrate the final boss’s fortress, I bought a “few” extras just in case. But I think we all know where this is going.

            As would anyone who’s given nearly infinite power, I began buying and using as many nukes as I could afford. It was so easy. Because I had already completed the game, I already had the cash I needed, and I would just reload my save every time I ran out of the nukes. First I was just using them on buildings. After all, no one would miss one abandoned (or possibly inhabited) building, right? Next, I began using them on enemy soldiers, because they’re leader was evil, so they must be evil too, right? Then, I just stopped caring. Why should I care who I use this weapon on? I’m untouchable; there are no consequences strong enough to stop me from doing what I want. Even if I were to nuke every faction’s HQ, all their armies combined couldn’t stop me.

            Then I began to notice a pattern in other people’s play styles. Everyone would begin the game, travel to the nearest city, nuke a few buildings, then nuke the soldiers who would retaliate, and finally nuke anyone caught in the crossfire. The exact same thing I did.

             At first, it seemed like a natural thing. It’s fun to cause chaos, and it’s just a videogame. Why should I care about virtual people? But the more I thought about it, I began to realize just how sinister my thoughts were becoming.

            The first time I used the nuke, I had a (somewhat) justifiable reason: revenge. The second time, I just wanted to see what it would do to a building. I picked what I hoped was an abandoned building far away from anyone who might be hurt by the bomb. After that, I was hooked. It was such a gradual progression that I didn’t notice I had gone too far until I had already jumped off the cliff.

            It was only after nuking a neutral oilrig that I realized how far I had fallen. Without any particular reason, I decided to destroy fully operational oilrig, complete with workers and security guards. Since apparently no one in Venezuela can swim, everyone died. The entire oilrig, and all its workers…all of the innocent workers, gone.

            It may seem like such a trivial thing to anyone else, but for me, it was a lesson on how consuming power is. The old saying, “power consumes, and absolute power consumes absolutely” has never seemed so true to me.

            Power first appeared to me as a friend, offering to make everything easier. Then it turned into a toy, which I could use and abuse as I saw fit. And when people tried to stop me, it became an excuse to abuse that power. “Why should you tell me what to do? I’m bigger than you, I’m stronger than you, I’m better than you.” 

            Maybe it is just a videogame, maybe it doesn’t matter, and maybe I’m just over thinking this. But that day I encountered a side of me I was unaware of, one that could not be satisfied, bargained with, or made to see reason. A side without compassion or feeling, only chaos and destruction. Feeding off of pain and suffering, addicted to the rush of adrenalin, and willing to do anything to get another dose.

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Posted by on in Gaming

April 27, 2006: Nintendo has just released the name of their newest console, codenamed Revolution. April 28, 2006: The entire internet bursts out laughing, jokes about the “Wii” (pronounced “wee”) abound and fans of the big N let out a collective groan. Why, of all the possible names, would Nintendo choose a name that’s a joke? And it only went downhill from there. Once the Wii was released, there were endless “do you wanna play with my Wii (wee)?” jokes. Nintendo fanboys everywhere were giving the big N dirty looks while trying to convince people that it was cool name. But everyone was still wondering, why did Nintendo name it that?

 

            Fans were excited about the “Revolution”, the first pictures showed a sleek, black tower of awesomeness with blue light from heaven emitting from the disc drive. And why else would Nintendo codename something the “Revolution” unless it was something huge?  Sure, Revolution wasn’t the best name either; it’s a bit too long and hard to translate, not to mention presumptuous, but it was cool. But for the love of Mario, why the Wii? Why use a name that they knew people would make fun of?

 

 

            Well, let’s get one thing straight; they knew what they were doing. For years, Nintendo has beaten the competition, despite first appearances, because they know their audience. In fact, they probably know us better than we know ourselves. Despite some missteps (I’m looking at you Virtual Boy), Nintendo has always come out on top, despite the odds. Think about it for a second, the NES (Nintendo Entertainment System) reignited the games industry, the Game Boy made it easy to own a handheld console, and the DS helped popularize touch controls. Each of these systems had stiff competition from consoles that were technically superior, but each one prevailed with sales that rocketed past the competition. And as we know, history repeats. At the time of writing, the Wii has sold about 95 million units, compared to the Xbox 360’s 66 million units and PS3’s 62 units. So the question remains, why did they name it the Wii?

 

            No, it wasn’t because they thought it was funny (at least I hope it wasn’t that). They wanted something short, universal and meaningful. If they kept the name Revolution, people would most likely abbreviate it anyway, and translating it to other languages would be problematic to say the least. Wii never needs to be abbreviated, can easily be translated to other languages, and is meant to sound like the English word “we”.

 

 

            Let’s focus on that last point. Nintendo wanted this new console to be a family thing. By removing the traditional controller, something confusing to newcomers, and replacing it with a familiar object, the remote, they were hoping to involve people who wouldn’t normally even consider playing games. Now Mom, Grandpa, and even your crazy aunt wanted to play bowling.  People everywhere enjoyed the simple gameplay of golf, bowling, tennis, baseball and boxing. Even without ever having picked up a controller, anyone could play the simple games the Wii offered. Then factor in online play and classic games available through the Wii shop, and Nintendo had one of the most social consoles ever.

 

            Despite the numerous jokes, Wii describes the console well. Not only does it emphasize playing together, the unique spelling is meant to appear as if two people are standing next to each other, or the Wii’s unique controller. Sure, it’s not the best name, and it’s likely going to be the butt of jokes for some time to come, but it’s different and memorable. Nintendo’s never been known to go with the grain, and neither do their products. They’re different, and what some would call inferior, but that’s why Nintendo has succeeded. By consistently providing experiences different from all the others out there, they’ve amassed a rabid following of both hardcore and casual gamers. Once again, time has proven that Nintendo knows what they’re doing, even if we don’t.

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Posted by on in Gaming

I'm fine with people having their own opinion, but this one borders on outright trolling: http://xboxlive.ign.com/articles/122/1220061p1.html. This is the reason people think you're biased IGN. http://www.metacritic.com/game/xbox-360/i-am-alive

I love IGN, they're my main news source, but I plan on taking their opinion with a grain of salt from now on.

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Tagged in: Alive Am DaZombie I IGN Nate